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Backlit silhouette of a tiefling wizard in a crypt, a cone of amber fire sweeping over three cultists who stagger back as a crate catches light.

Burning Hands

Level 1 · Evocation · Cleric, Sorcerer, Warlock, Wizard

Damage
3d6 fire
Range
Self
Cast
1 act
Save
DEX · half
Duration
Instant
Area
15 ft cone

Description

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren't being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Burning Hands appears in System Reference Document 5.1. Text from the SRD 5.1 by Wizards of the Coast, CC BY 4.0.