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A ghostly skeletal hand reaches out of green mist toward an armoured undead figure in a dusty crypt.

Chill Touch

Cantrip · Necromancy · Sorcerer, Warlock, Wizard

Damage
1d8 necrotic
Range
120 ft
Cast
1 act
Duration
1 rnd
Components
V · S

Description

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

At Higher Levels. This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Chill Touch appears in System Reference Document 5.1. Text from the SRD 5.1 by Wizards of the Coast, CC BY 4.0.