You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
At Higher Levels. This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Chill Touch appears in System Reference Document 5.1. Text from the SRD 5.1 by Wizards of the Coast, CC BY 4.0.
Damage Cantrip · Necromancy
Chill Touch
Cast
1 action
Range
120 ft
Duration
1 round
Save
None
You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.
At higher levels. This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
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Damage Cantrip · Necromancy
Chill Touch
Cast
1 action
Range
120 ft
Duration
1 round
Save
None
You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.
At higher levels. This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
# Chill Touch
*Necromancy cantrip*
- **Casting time:** 1 act
- **Range:** 120 ft
- **Components:** V, S
- **Duration:** 1 rnd
- **Role:** Damage
- **Source:** System Reference Document 5.1
## Card summary
**Target.** One creature you can see.
**Effect.** Ranged spell attack. Hit: 1d8 necrotic and it cannot regain hit points until your next turn.
**Extras.** Undead hit by it also have disadvantage on attacks against you.
**Scales.** 2d8 at level 5, 3d8 at 11, 4d8 at 17.
## Description
You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
**At Higher Levels.** This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).