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A stone corridor in a ruined keep, its floor traced with thin cyan-white light that outlines a hidden pressure plate and a glinting tripwire.

Find Traps

Level 2 · Divination · Cleric, Druid, Ranger

Effect
Senses traps, 120 ft
Range
120 ft
Cast
1 act
Duration
Instant
Components
V · S

Description

You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole. This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.

Find Traps appears in System Reference Document 5.1. Text from the SRD 5.1 by Wizards of the Coast, CC BY 4.0.