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From above, a grey armoured knight staggers on cracked flagstones as sickly green and black energy spreads through his plate in creeping veins.

Finger of Death

Level 7 · Necromancy · Sorcerer, Warlock, Wizard

Damage
7d8+30 necrotic
Range
60 ft
Cast
1 act
Save
CON · half
Duration
Instant
Components
V · S

Description

You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one. A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.

Finger of Death appears in System Reference Document 5.1. Text from the SRD 5.1 by Wizards of the Coast, CC BY 4.0.