Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.
Haste appears in System Reference Document 5.1. Text from the SRD 5.1 by Wizards of the Coast, CC BY 4.0.
Support 3rd · Transmutation
Haste
Cast
1 action
Range
30 ft
Duration
1 min
Save
DEX
Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on dexterity saving throws, and it gains an additional action on each of its turns.
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Support 3rd · Transmutation
Haste
Cast
1 action
Range
30 ft
Duration
1 min
Save
DEX
Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on dexterity saving throws, and it gains an additional action on each of its turns.
# Haste
*3rd-level Transmutation*
- **Casting time:** 1 act
- **Range:** 30 ft
- **Components:** V, S, M (A shaving of licorice root.)
- **Duration:** 1 min (concentration)
- **Role:** Support
- **Source:** System Reference Document 5.1
## Card summary
**Target.** One willing creature you can see.
**Effect.** Double speed, +2 AC, advantage on DEX saves, and one extra action each turn.
**Extras.** The extra action is limited. When the spell ends, the target cannot move or act for a turn.
## Description
Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.