You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve other creatures can partake of the feast. A creature that partakes of the feast gains several benefits. The creature is cured of all diseases and poison, becomes immune to poison and being frightened, and makes all wisdom saving throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of hit points. These benefits last for 24 hours.
Heroes' Feast appears in System Reference Document 5.1. Text from the SRD 5.1 by Wizards of the Coast, CC BY 4.0.
Support 6th · Conjuration
Heroes' Feast
Cast
10 min
Range
30 ft
Duration
Instant
Save
WIS
You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve other creatures can partake of the feast. A creature that partakes of the feast gains several benefits.
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Support 6th · Conjuration
Heroes' Feast
Cast
10 min
Range
30 ft
Duration
Instant
Save
WIS
You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve other creatures can partake of the feast. A creature that partakes of the feast gains several benefits.
# Heroes' Feast
*6th-level Conjuration*
- **Casting time:** 10 min
- **Range:** 30 ft
- **Components:** V, S, M (A gem-encrusted bowl worth at least 1,000gp, which the spell consumes.)
- **Duration:** Instantaneous
- **Role:** Support
- **Source:** System Reference Document 5.1
## Card summary
**Targets.** Up to 12 others who partake of the feast, 30 ft range
**Effect.** Cures diseases and poison; immune to poison and fear; Wis saves with advantage
**Extras.** Feast takes 1 hour to eat. Benefits last 24 hours.
## Description
You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve other creatures can partake of the feast. A creature that partakes of the feast gains several benefits. The creature is cured of all diseases and poison, becomes immune to poison and being frightened, and makes all wisdom saving throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of hit points. These benefits last for 24 hours.