You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball. If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.
Sanctuary appears in System Reference Document 5.1. Text from the SRD 5.1 by Wizards of the Coast, CC BY 4.0.
Support 1st · Abjuration
Sanctuary
Cast
1 bonus action
Range
30 ft
Duration
1 min
Save
WIS
You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell.
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Support 1st · Abjuration
Sanctuary
Cast
1 bonus action
Range
30 ft
Duration
1 min
Save
WIS
You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell.
# Sanctuary
*1st-level Abjuration*
- **Casting time:** 1 bonus
- **Range:** 30 ft
- **Components:** V, S, M (A small silver mirror.)
- **Duration:** 1 min
- **Role:** Support
- **Source:** System Reference Document 5.1
## Card summary
**Target.** One creature within 30 ft
**Save.** Attacker WIS. On a fail, it must choose a new target or lose the attack or spell.
**Extras.** Ends if the warded creature attacks or harms an enemy. Doesn't stop area effects.
## Description
You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball. If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.