You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.
True Strike appears in System Reference Document 5.1. Text from the SRD 5.1 by Wizards of the Coast, CC BY 4.0.
Support Cantrip · Divination
True Strike
Cast
1 action
Range
30 ft
Duration
1 round
Save
None
You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.
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Support Cantrip · Divination
True Strike
Cast
1 action
Range
30 ft
Duration
1 round
Save
None
You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.
# True Strike
*Divination cantrip*
- **Casting time:** 1 act
- **Range:** 30 ft
- **Components:** S
- **Duration:** 1 rnd (concentration)
- **Role:** Support
- **Source:** System Reference Document 5.1
## Card summary
**Target.** One creature within 30 ft
**Effect.** On your next turn, first attack roll has advantage
**Extras.** Concentration, up to 1 round
## Description
You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.