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Close view of a tavern table corner where sickly green and black tendrils erupt from a figure's fingers and curl outward.

Blindness/Deafness

Level 2 · Necromancy · Bard, Cleric, Sorcerer, Warlock, Wizard

Buff
Blinded or deafened
Range
30 ft
Cast
1 act
Duration
1 min
Components
V

Description

You can blind or deafen a foe. Choose one creature that you can see within range to make a constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a constitution saving throw. On a success, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

Blindness/Deafness appears in System Reference Document 5.1. Text from the SRD 5.1 by Wizards of the Coast, CC BY 4.0.