Cantrip

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A caster's lilac light fans across a cobbled lane, dazzling three bandits who stagger behind barrels and an overturned handcart.

Color Spray

Level 1 · Illusion · Sorcerer, Wizard

Buff
+6d10 Blinded
Range
Self
Cast
1 act
Duration
1 rnd
Area
15 ft cone

Description

A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can effect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can't see). Starting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the spell ends. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st.

Color Spray appears in System Reference Document 5.1. Text from the SRD 5.1 by Wizards of the Coast, CC BY 4.0.

Printable card 63.5 × 88.9 mm · PDF, image or Markdown

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