A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.
Continual Flame appears in System Reference Document 5.1. Text from the SRD 5.1 by Wizards of the Coast, CC BY 4.0.
Utility 2nd · Evocation
Continual Flame
Cast
1 action
Range
Touch
Duration
Until dispelled
Save
None
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.
Run npm run card:preview to see the rendered face
Front
Run npm run card:preview to see the rendered face
Back — decorative
Utility 2nd · Evocation
Continual Flame
Cast
1 action
Range
Touch
Duration
Until dispelled
Save
None
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.
# Continual Flame
*2nd-level Evocation*
- **Casting time:** 1 act
- **Range:** Touch
- **Components:** V, S, M (Ruby dust worth 50 gp, which the spell consumes.)
- **Duration:** Until dispelled
- **Role:** Utility
- **Source:** System Reference Document 5.1
## Card summary
**Touch.** Object you touch
**Effect.** Flame gives no heat and uses no oxygen
**Extras.** Lasts until dispelled; can be hidden but not quenched
## Description
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.