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A broad halfling cleric in heavy robes speaks a radiant word; raiders reel and clutch their ears in a stone chapel while a fiend is torn back through a smoky

Divine Word

Level 7 · Evocation · Cleric

Buff
Deafen, blind, slay
Range
30 ft
Cast
1 bonus
Duration
Instant
Components
V

Description

You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points: - 50hp or less: deafened for 1 minute - 40 hp or less: deafened and blinded for 10 minutes - 30 hp or less: blinded, deafened and dazed for 1 hour - 20 hp or less: killed instantly. Regardless of its current hit points, a celestial, an elemental, a fey, or a fiend that fails its save is forced back to its plane of origin (if it isn't there already) and can't return to your current plane for 24 hours by any means short of a wish spell.

Divine Word appears in System Reference Document 5.1. Text from the SRD 5.1 by Wizards of the Coast, CC BY 4.0.