Grasping weeds and vines sprout from the ground in a 20-foot square starting form a point within range. For the duration, these plants turn the ground in the area into difficult terrain. A creature in the area when you cast the spell must succeed on a strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself. When the spell ends, the conjured plants wilt away.
Entangle appears in System Reference Document 5.1. Text from the SRD 5.1 by Wizards of the Coast, CC BY 4.0.
Control 1st · Conjuration
Entangle
Cast
1 action
Range
90 ft
Duration
1 min
Save
STR
Grasping weeds and vines sprout from the ground in a 20-foot square starting form a point within range. For the duration, these plants turn the ground in the area into difficult terrain. A creature in the area when you cast the spell must succeed on a strength saving throw or be restrained by the entangling plants until the spell ends.
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Control 1st · Conjuration
Entangle
Cast
1 action
Range
90 ft
Duration
1 min
Save
STR
Grasping weeds and vines sprout from the ground in a 20-foot square starting form a point within range. For the duration, these plants turn the ground in the area into difficult terrain. A creature in the area when you cast the spell must succeed on a strength saving throw or be restrained by the entangling plants until the spell ends.
# Entangle
*1st-level Conjuration*
- **Casting time:** 1 act
- **Range:** 90 ft
- **Components:** V, S
- **Duration:** 1 min (concentration)
- **Role:** Control
- **Source:** System Reference Document 5.1
## Card summary
**Save.** STR. A fail restrains the creature until the spell ends.
**Area.** 20 ft square within 90 ft; the ground becomes difficult terrain for 1 minute
**Effect.** Restrained creature uses action, STR check vs your DC to break free.
## Description
Grasping weeds and vines sprout from the ground in a 20-foot square starting form a point within range. For the duration, these plants turn the ground in the area into difficult terrain. A creature in the area when you cast the spell must succeed on a strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself. When the spell ends, the conjured plants wilt away.