A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.
Flame Strike appears in System Reference Document 5.1. Text from the SRD 5.1 by Wizards of the Coast, CC BY 4.0.
Damage 5th · Evocation
Flame Strike
Cast
1 action
Range
60 ft
Duration
Instant
Save
DEX
A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.
At higher levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.
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Damage 5th · Evocation
Flame Strike
Cast
1 action
Range
60 ft
Duration
Instant
Save
DEX
A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.
At higher levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.
# Flame Strike
*5th-level Evocation*
- **Casting time:** 1 act
- **Range:** 60 ft
- **Components:** V, S, M (Pinch of sulfur.)
- **Duration:** Instantaneous
- **Role:** Damage
- **Source:** System Reference Document 5.1
## Card summary
**Save.** DEX. A fail takes 4d6 fire and 4d6 radiant damage, a success takes half.
**Area.** 10-ft-radius, 40-ft-high cylinder centered on a point within 60 ft
**Upcast.** +1d6 to fire or radiant (your choice) per slot level above 5th
## Description
A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.
**At Higher Levels.** When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.