Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5-foot radius and have advantage on all saving throws, and other creatures have disadvantage on attack rolls against them until the spell ends. In addition, when a fiend or an undead hits an affected creature with a melee attack, the aura flashes with brilliant light. The attacker must succeed on a constitution saving throw or be blinded until the spell ends.
Holy Aura appears in System Reference Document 5.1. Text from the SRD 5.1 by Wizards of the Coast, CC BY 4.0.
This spell also appears in
SRD 5.2 (2024)System Reference Document 5.2
Level Up A5ELevel Up: Advanced 5th Edition Adventurer's Guide
Tales of the ValiantBlack Flag Reference Document (Tales of the Valiant)
Support 8th · Abjuration
Holy Aura
Cast
1 action
Range
Self
Duration
1 min
Save
CON
Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5-foot radius and have advantage on all saving throws, and other creatures have disadvantage on attack rolls against them until the spell ends.
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Support 8th · Abjuration
Holy Aura
Cast
1 action
Range
Self
Duration
1 min
Save
CON
Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5-foot radius and have advantage on all saving throws, and other creatures have disadvantage on attack rolls against them until the spell ends.
# Holy Aura
*8th-level Abjuration*
- **Casting time:** 1 act
- **Range:** Self
- **Components:** V, S, M (A tiny reliquary worth at least 1,000gp containing a sacred relic, such as a scrap of cloth from a saint's robe or a piece of parchment from a religious text.)
- **Duration:** 1 min (concentration)
- **Role:** Support
- **Source:** System Reference Document 5.1
## Card summary
**Save.** CON. Fiend or undead melee hitting an affected creature is blinded on a fail.
**Area.** 30-ft radius around you, chosen allies
**Effect.** Allies have advantage on saves, foes disadvantage on attacks
## Description
Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5-foot radius and have advantage on all saving throws, and other creatures have disadvantage on attack rolls against them until the spell ends. In addition, when a fiend or an undead hits an affected creature with a melee attack, the aura flashes with brilliant light. The attacker must succeed on a constitution saving throw or be blinded until the spell ends.