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A cleric and four allies stand in a courtyard under a canopy of gold light, while an attacker recoils with an arm raised against the glare.

Holy Aura

Level 8 · Abjuration · Cleric

Buff
Saves advantage
Range
Self
Cast
1 act
Duration
Conc · 1 min
Components
V · S · M

Description

Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5-foot radius and have advantage on all saving throws, and other creatures have disadvantage on attack rolls against them until the spell ends. In addition, when a fiend or an undead hits an affected creature with a melee attack, the aura flashes with brilliant light. The attacker must succeed on a constitution saving throw or be blinded until the spell ends.

Holy Aura appears in System Reference Document 5.1. Text from the SRD 5.1 by Wizards of the Coast, CC BY 4.0.

Printable card 63.5 × 88.9 mm · PDF, image or Markdown

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