You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action. If you target an object held or worn by a hostile creature, that creature must succeed on a dexterity saving throw to avoid the spell.
Light appears in System Reference Document 5.1. Text from the SRD 5.1 by Wizards of the Coast, CC BY 4.0.
Utility Cantrip · Evocation
Light
Cast
1 action
Range
Touch
Duration
1 hour
Save
DEX
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light.
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Utility Cantrip · Evocation
Light
Cast
1 action
Range
Touch
Duration
1 hour
Save
DEX
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light.
# Light
*Evocation cantrip*
- **Casting time:** 1 act
- **Range:** Touch
- **Components:** V, M (A firefly or phosphorescent moss.)
- **Duration:** 1 hr
- **Role:** Utility
- **Source:** System Reference Document 5.1
## Card summary
**Target.** One object you touch, no larger than 10 ft in any dimension
**Save.** DEX, only if the object is held or worn by a hostile creature. A success avoids the spell
**Effect.** Bright light 20 ft radius, dim light 20 ft further. Covering it blocks the light
**Extras.** Lasts 1 hour. Ends if you cast it again or dismiss it as an action
## Description
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action. If you target an object held or worn by a hostile creature, that creature must succeed on a dexterity saving throw to avoid the spell.