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A small elderly goliath paladin in plate armour holds a steel longsword on a windswept moor as copper-green light flows along the blade.

Magic Weapon

Level 2 · Transmutation · Cleric, Paladin, Wizard

Buff
+1 attack and damage
Range
Touch
Cast
1 bonus
Duration
Conc · 1 hr
Components
V · S

Description

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.

Magic Weapon appears in System Reference Document 5.1. Text from the SRD 5.1 by Wizards of the Coast, CC BY 4.0.