You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.
Magic Weapon appears in System Reference Document 5.1. Text from the SRD 5.1 by Wizards of the Coast, CC BY 4.0.
Support 2nd · Transmutation
Magic Weapon
Cast
1 bonus action
Range
Touch
Duration
1 hour
Save
None
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
At higher levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.
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Support 2nd · Transmutation
Magic Weapon
Cast
1 bonus action
Range
Touch
Duration
1 hour
Save
None
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
At higher levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.
# Magic Weapon
*2nd-level Transmutation*
- **Casting time:** 1 bonus
- **Range:** Touch
- **Components:** V, S
- **Duration:** 1 hr (concentration)
- **Role:** Support
- **Source:** System Reference Document 5.1
## Card summary
**Touch.** One nonmagical weapon
**Effect.** Weapon becomes magical, +1 to attack and damage rolls, for 1 hour
**Upcast.** +2 bonus at 4th level; +3 bonus at 6th level
## Description
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
**At Higher Levels.** When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.