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A blazing gold burst fills a ruined chapel at night, shredding a dark cloud and forcing raiders and skeletal guards to shield their eyes.

Sunburst

Level 8 · Evocation · Druid, Sorcerer, Wizard

Damage
12d6 radiant
Range
150 ft
Cast
1 act
Save
CON · half
Duration
Instant
Components
V · S · M

Description

Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range. Each creature in that light must make a constitution saving throw. On a failed save, a creature takes 12d6 radiant damage and is blinded for 1 minute. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw. A creature blinded by this spell makes another constitution saving throw at the end of each of its turns. On a successful save, it is no longer blinded. This spell dispels any darkness in its area that was created by a spell.

Sunburst appears in System Reference Document 5.1. Text from the SRD 5.1 by Wizards of the Coast, CC BY 4.0.